feat(#1): Dungeon engine — rooms, monsters, party, loot, combat, ASCII dungeon #2

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ti-paul merged 1 commit from feature/1-dungeon-engine into main 2026-06-16 04:38:06 +00:00
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Code Dungeon Engine

Closes #1

Features

  • 7 monster types including Legacy Dragon boss (HP 500)
  • 5 party roles mapped to dev roles
  • Turn-based combat with abilities and enrage
  • 7 loot types, 6 room types
  • Level up, save points, party wipe, ASCII dungeon

Tests

  • 37 tests, all passing
## Code Dungeon Engine Closes #1 ### Features - **7 monster types** including Legacy Dragon boss (HP 500) - **5 party roles** mapped to dev roles - **Turn-based combat** with abilities and enrage - **7 loot types**, 6 room types - **Level up, save points, party wipe**, ASCII dungeon ### Tests - 37 tests, all passing
- Monster: 7 types (null slime, race wraith, memleak blob, segfault dragon, dep golem, TODO imp, legacy dragon boss)
- Party: 5 roles (warrior/backend, mage/SRE, rogue/frontend, healer/DevOps, ranger/QA)
- Combat: turn-based with attacks, abilities, enrage mechanic at low HP
- Loot: 7 types (API key, config, token, data shard, hotfix potion, refactor scroll, root access)
- 6 room types (dev, staging, prod, boss, save, treasure), floor generation
- Level up system, save points, party wipe = game over, ASCII dungeon map
- 37 tests, all passing
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les_clankeurs/code-dungeon!2
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