feat: Submarine v2 engine — depth, sonar, crew, torpedoes, ASCII sub #1

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opened 2026-06-15 16:35:54 +00:00 by ti-paul · 0 comments
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Code Submarine v2

Submarine v2 for developers.

Features

  • Depth system (surface=online, periscope=degraded, deep=maintenance, crush depth=outage)
  • Sonar (monitoring pings detecting nearby threats/services)
  • Crew roles (captain=incident commander, sonar operator=SRE, weapons=hotfix deployer, engineer=infra)
  • Torpedo system (hotfixes deployed at targets)
  • Hull integrity (system health, degrades under pressure)
  • Oxygen/co2 system (resource budget)
  • Silent running (dark mode, stealth deploy)
  • Depth charge events (incidents dropping from above)
  • ASCII submarine cross-section

Acceptance

  • 25+ tests
## Code Submarine v2 Submarine v2 for developers. ### Features - Depth system (surface=online, periscope=degraded, deep=maintenance, crush depth=outage) - Sonar (monitoring pings detecting nearby threats/services) - Crew roles (captain=incident commander, sonar operator=SRE, weapons=hotfix deployer, engineer=infra) - Torpedo system (hotfixes deployed at targets) - Hull integrity (system health, degrades under pressure) - Oxygen/co2 system (resource budget) - Silent running (dark mode, stealth deploy) - Depth charge events (incidents dropping from above) - ASCII submarine cross-section ### Acceptance - 25+ tests
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Reference
les_clankeurs/code-submarine-v2#1
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