feat(#1): Vineyard engine — vines, grapes, terroir, harvest, wine cellar, ASCII vineyard #2

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ti-paul merged 1 commit from feature/1-vineyard-engine into main 2026-06-15 15:06:10 +00:00
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Code Vineyard Engine

Closes #1

Features

  • Vine: 7 varieties, 8 growth stages, sugar/acidity
  • Terroir: Soil/sun/rain/temp quality system
  • Wine: Vintage aging and ratings
  • Vineyard: Vintner, harvest, cellar, pests

Tests

  • 37 tests, all passing
## Code Vineyard Engine Closes #1 ### Features - **Vine**: 7 varieties, 8 growth stages, sugar/acidity - **Terroir**: Soil/sun/rain/temp quality system - **Wine**: Vintage aging and ratings - **Vineyard**: Vintner, harvest, cellar, pests ### Tests - 37 tests, all passing
- Vine: 7 varieties mapped to languages (Pinot/Python, Cabernet/Rust, Merlot/JS, Chardonnay/Go, Riesling/Haskell, Syrah/C++, Tempranillo/Ruby)
- 8 growth stages (dormant -> budbreak -> flowering -> fruit-set -> veraison -> ripe -> harvest-ready -> raisin)
- Terroir: soil=framework, sun=CPU, rain=bandwidth, temp=latency (Grand Cru -> Table Wine)
- Wine: vintage system with aging and ratings
- 4 pest types (phylloxera/dependency conflict, mildew/tech debt, birds/scope creep, frost/breaking change)
- Vintner with skill progression, harvest system, cellar management
- 37 tests, all passing
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les_clankeurs/code-vineyard!2
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